You don't have to respond to this, but is it possible you might make a mobile version in the near future, as if you try to play it on most mobile devices, the game just gives you a "As snap" if you try the browser version, and because its a .ZIP file, you have to unzip it first, but when you unzip files on mobile, A lot of files from those game files become HTML for some reason
I think the same thing that goes for the mobile version is true for controller support. I've been playing around with the implementation of controller support and I have it mostly working apart from making the player able to sprite from double tapping the movement keys. I think once everything is in place I should be able to make a mobile version fairly easily by adding movement buttons to the screen
TLDR : Yes that should be coming probably by the next update if all goes well
in the third level, on the first lever where you have to solve the puzzle with the lifting platforms, it feels impossible to make it back up due to the lever to switch the moving platform being to far from the lever to jump on because it starts moving instantaneously after hitting it. I could also be dumb any one help me?
• Both the tutorial and third level are impossible to beat as the gaps are too small to jump to since you just end up hitting you're head and falling. Specificly the jump near the end of the tutorial level and the area where the only worm on level three is.
• The mouth is still not on the enemy select screen. (I thought this would have been fixed by now but aparently it just got forgoten.)
• Slimes can aparently get stuck under lever operated elevators. This can only happen on the third level when going down from the staring area (not really an issue I was just was hoping it would've exploded lol)
• Struggling mechanic feels janky (I don't know if the struggling mechanics were changed in some way but it feels way different from v0.0.21 and I don't like it very much.)
• Interaction hitbox (This I know was changed since it's way harder then it was to get into and out of save areas.)
Don't take this as me hating on the game since it's not. Also if there's 2 things I'd want to see it be being able setting to change it from binaural to monaural audio since I don't use headphones and a sandbox opition.
Sadly the tutorial is still imposible to beat because this mfing Mr. Concussion-giver who single handedly ruins this entire setup and the jump to that block doesn't even seem possible either.
Fortunately I've came up with a very simple solution that will probably work:
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You don't have to respond to this, but is it possible you might make a mobile version in the near future, as if you try to play it on most mobile devices, the game just gives you a "As snap" if you try the browser version, and because its a .ZIP file, you have to unzip it first, but when you unzip files on mobile, A lot of files from those game files become HTML for some reason
I think the same thing that goes for the mobile version is true for controller support. I've been playing around with the implementation of controller support and I have it mostly working apart from making the player able to sprite from double tapping the movement keys. I think once everything is in place I should be able to make a mobile version fairly easily by adding movement buttons to the screen
TLDR : Yes that should be coming probably by the next update if all goes well
in the third level, on the first lever where you have to solve the puzzle with the lifting platforms, it feels impossible to make it back up due to the lever to switch the moving platform being to far from the lever to jump on because it starts moving instantaneously after hitting it. I could also be dumb any one help me?
Things of note I've found:
• Both the tutorial and third level are impossible to beat as the gaps are too small to jump to since you just end up hitting you're head and falling. Specificly the jump near the end of the tutorial level and the area where the only worm on level three is.
• The mouth is still not on the enemy select screen. (I thought this would have been fixed by now but aparently it just got forgoten.)
• Slimes can aparently get stuck under lever operated elevators. This can only happen on the third level when going down from the staring area (not really an issue I was just was hoping it would've exploded lol)
• Struggling mechanic feels janky (I don't know if the struggling mechanics were changed in some way but it feels way different from v0.0.21 and I don't like it very much.)
• Interaction hitbox (This I know was changed since it's way harder then it was to get into and out of save areas.)
Don't take this as me hating on the game since it's not. Also if there's 2 things I'd want to see it be being able setting to change it from binaural to monaural audio since I don't use headphones and a sandbox opition.
I appreciate the feedback even though it's hard to hear sometimes lol
I've fixed and tweaked a lot of things that you mentioned
There is a devlog now on the fixes and changes let me know what you think :)
Also I'll have to add the mono setting I'll have to figure out how to implement that I'll probably patch that in soon
Sadly the tutorial is still imposible to beat because this mfing Mr. Concussion-giver who single handedly ruins this entire setup and the jump to that block doesn't even seem possible either.
Fortunately I've came up with a very simple solution that will probably work:
Now with that said I hope this helped.
Any chance you could make a mobile port or control setting for the game? It looks really interesting and I'd like to try it
I actually started to work on controller support for the game, I should have controller support coming soon.
I'll have to change the way sprinting works and make double tapping directional inputs make you sprint as well as the shift key
I'm not sure if this is on purpose or a bug but it's impossible to escape the disembodied mouth things
The updated tutorial should help with that. You need to recharge your stamina to be able to escape. It wasn't explained well before.