i feel like this game has alot of potential, i feel the style of the game looks good so far, tho the struggle buttons seem a bit to complicated/hard to follow and as someone else mentioned they are dark and hard to see, also notice someone elses mention that the jump height is not high enough and that i agree with, if not extending the jump height to be higher, perhaps a double jump would be good?
tho i do look forward to seeing your progress, i am a bit curious about what kind of preds are planned, so far i saw the worm and the mouth, wasint able to get much further to see if thier were any other enemies due to the jump height issue
I'd love to! I'm using Godot so I don't see it being too terribly difficult but I'd have to figure out how to do the player inputs. Some day absolutely!
2: you don't have as much jump height as you need for some jumps which you should probably up it for the game as it seems low for a platformer. 3: Adjusting difficulty does nothing at all
I just adjusted the coyote time and the jump height to make the jumps more forgiving, it's hard to make them challenging without making them trivial but I hope this is a good balance.
I tried your demo and found a few issues. 1: stamina does not heal if you stop struggling at all. It is drained very fast once swallowed, and enemies can't be escaped at all.
The current stamina regeneration system checks if the player has struggled at all for that cycle. I think I will put it on a timer and make it a continuous regen effect for when you stop putting in inputs for like 0.5 a second. The current way the enemies are setup is very difficult. I am having a hard time finding a balance between challenging and unfair at the moment since obviously everyone's skillset is very different. So blanket difficulty settings is coming in the next update instead of sliders. Which means guitar hero style of difficulty. IE making the struggling only 5, 4, or 3 keys and making everything slower the easier difficulty you select and then making you choose a difficulty before you start is definitely coming.
← Return to game
Comments
Log in with itch.io to leave a comment.
i feel like this game has alot of potential, i feel the style of the game looks good so far, tho the struggle buttons seem a bit to complicated/hard to follow and as someone else mentioned they are dark and hard to see, also notice someone elses mention that the jump height is not high enough and that i agree with, if not extending the jump height to be higher, perhaps a double jump would be good?
tho i do look forward to seeing your progress, i am a bit curious about what kind of preds are planned, so far i saw the worm and the mouth, wasint able to get much further to see if thier were any other enemies due to the jump height issue
Do you plan on making an Android port for the game eventually?
(Yes, yes, overasked question for a lot of people however we're curious!)
(Have a great day though!)
I'd love to! I'm using Godot so I don't see it being too terribly difficult but I'd have to figure out how to do the player inputs. Some day absolutely!
You too :)
2: you don't have as much jump height as you need for some jumps which you should probably up it for the game as it seems low for a platformer. 3: Adjusting difficulty does nothing at all
I just adjusted the coyote time and the jump height to make the jumps more forgiving, it's hard to make them challenging without making them trivial but I hope this is a good balance.
I tried your demo and found a few issues. 1: stamina does not heal if you stop struggling at all. It is drained very fast once swallowed, and enemies can't be escaped at all.
The current stamina regeneration system checks if the player has struggled at all for that cycle. I think I will put it on a timer and make it a continuous regen effect for when you stop putting in inputs for like 0.5 a second. The current way the enemies are setup is very difficult. I am having a hard time finding a balance between challenging and unfair at the moment since obviously everyone's skillset is very different. So blanket difficulty settings is coming in the next update instead of sliders. Which means guitar hero style of difficulty. IE making the struggling only 5, 4, or 3 keys and making everything slower the easier difficulty you select and then making you choose a difficulty before you start is definitely coming.
Uh can you please make the struggle buttons more seeable their too dark so its harder to see
I'll make them a bit brighter :)